

Unfortunately, that pay off never comes, and the whole sub plot of Jessica feels like it was only used to pad the length of the game. These hallucinations pop up at certain times during the game, and I kept waiting for a huge pay off at the end where Blake connects this past trauma with the trauma that he is currently experiencing. Blake remembers a traumatic event that occurred while he was attending a religious school, and is centered around the death of a girl he knew, named Jessica. Outlast 2 has a sub plot that comes out as hallucinations suffered by Blake.

Caught between the two rival groups, Blake needs to find Lynn and get her out of the area, while discovering the mysteries of Temple Gate. Blake also learns about another group of heretics that is opposed to Knoth’s group and is in open conflict. Blake learns that Lynn was abducted by this cult, and is pregnant with Knoth claiming the child is the Anti-Christ. Searching for his missing wife, Blake makes his way towards the town of Temple Gate, which is run by a man named “Papa” Sullivan Knoth and his cult of followers. Blake wakes to find his wife missing and the pilot skinned alive and attached to a tree. Near the end of the trip, the helicopter carrying Blake, Lynn, and the pilot, crashes. In Outlast 2, you play as Blake Langermann, an investigative journalist and cameraman, who is traveling to Arizona with his wife, Lynn, to investigate the discovery of the body of an unknown girl. Four years later, we finally have a true sequel in the aptly named Outlast 2. Does the sequel live up to the quality of the first game, or does it get crushed in the expectations? Be warned, I tried to stay as spoiler free as possible, but some of my critiques talk about the story, so proceed at your own risk. Outlast became known as a good game for a jump scare, but what many people forget is that the game itself had a great story line, an intriguing mystery, and tense moments that really made the player uncomfortable. Pretty soon, the internet was covered in videos showing people playing Outlast, just to capture their reactions and jump scares on camera. What made Outlast immediately successful was the intense story and game play, where you play a protagonist that cannot fight back so your only options was to run or die. In 2013, Red Barrels released their first survival horror video game, centered around a journalist investigating an insane asylum, called Outlast.
